Scene
8 tools in this family (folder Editor/Tools/Scene/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
detect_and_fix_overdraw | read-only | Best-effort overdraw analysis. Surveys active scene for transparent materials (likely overdraw |
generate_lod_chain_from_mesh | writes | Add a LODGroup component to a GameObject and configure 4 LOD levels referencing the same mesh |
scene_apply_spec | writes | Declaratively converges the active scene to match a desired-state |
scene_partition_for_streaming | writes | Split the active scene's GameObjects into N grid-cell sub-scenes for additive loading. Useful |
scene_snapshot_delete | writes | Delete a named snapshot from disk. Cannot be undone. |
scene_snapshot_list | read-only | List all saved scene snapshots with their metadata + creation timestamp. |
scene_snapshot_restore | destructive | Restore a named snapshot, replacing the current active scene state. ALWAYS requires approval — |
scene_snapshot_save | writes | Save the active scene's current state to a named snapshot in Library/BurilSceneSnapshots/. |