SeeThrough
10 tools in this family (folder Editor/Tools/SeeThrough/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
decompose_batch_decompose | writes | Batch process multiple character images through the See-Through decomposition |
decompose_check_environment | read-only | Check Python and See-Through installation status. Reports python version, |
decompose_configure | writes | Configure See-Through bridge settings: Python path, repository root, model |
decompose_create_animation_ready | writes | Create a Unity GameObject hierarchy from decomposed See-Through layers, with each |
decompose_decompose | writes | Decompose a single anime character image into up to 23 semantic layers (hair, face, |
decompose_import_layers | writes | Import decomposed layer PNGs from a See-Through output directory into Unity |
decompose_install | writes | Install the See-Through library and its dependencies. Runs pip install |
decompose_list_layers | read-only | List all semantic layer types that See-Through can decompose, with descriptions. |
decompose_preview_layer | read-only | Get information about a specific decomposed layer from See-Through results. |
decompose_reassemble | writes | Reassemble selected layers from a decomposition back into a composite image. |