SimFluid
17 tools in this family (folder Editor/Tools/SimFluid/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
sim_fluid_add_buoyancy_body | writes | Make a Rigidbody float in the fluid using Archimedes' principle (F = ρ · V · g per sample point). |
sim_fluid_add_capsule_collider | writes | Add a capsule body collider that fluid particles collide with. Capsule is defined by two end-points |
sim_fluid_add_force_field | writes | Attach an attractor (positive strength) or repellor (negative strength) force field to the fluid. |
sim_fluid_add_sphere_collider | writes | Add a sphere body collider that fluid particles collide with. Centre is local if 'attached_to' is |
sim_fluid_add_wind_zone | writes | Attach a wind zone to a fluid. Shapes: 'global' (uniform direction), 'sphere' (linear falloff from |
sim_fluid_apply_material_preset | writes | Apply a named fluid material preset to an existing fluid actor. Mass, density, viscosity, surface |
sim_fluid_burst | writes | Emit a one-shot burst of N particles centred at a world position. Velocity is randomised inside a |
sim_fluid_configure_foam | writes | Tune the secondary foam / mist sim. Foam spawns when a fluid particle's impact velocity against a |
sim_fluid_configure_mesh_reconstruction | writes | Enable surface-mesh extraction via marching-cubes-like iso-surface reconstruction over the fluid's |
sim_fluid_create_emitter | writes | Create a fluid emitter (SPH actor) under the given id and attach it to a Transform. |
sim_fluid_export_setup | read-only | Export a fluid actor's full configuration (material, properties, shape, foam, mesh reconstruction, |
sim_fluid_get_state | read-only | Read the runtime state of a fluid actor — particle count, foam count, average density, surface Y, |
sim_fluid_reset | writes | Reset a fluid actor: kill every active particle and foam particle, clear emission accumulators, |
sim_fluid_set_emission_mode | writes | Switch how the emitter feeds particles to the solver. Continuous (steady stream), Burst (one |
sim_fluid_set_emitter_shape | writes | Change an emitter's spawn shape. Point = single-point fountain, Circle = disk (radius), Box = AABB |
sim_fluid_set_material | writes | Override individual fluid material parameters on an existing actor. Omitted fields keep their |
sim_fluid_set_solver | writes | Configure the SPH solver: substep count (1..16, higher = more stable but slower), iteration count |