SimSoftbody
17 tools in this family (folder Editor/Tools/SimSoftbody/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
sim_softbody_add_capsule_collider | writes | Add a capsule body collider that the softbody resolves against. Anchored to an optional Transform |
sim_softbody_add_sphere_collider | writes | Add a sphere body collider. Anchored to an optional Transform (world space if omitted). |
sim_softbody_apply_force | writes | Apply an impulse at a world-space point, distributed to nearby particles by Shepard |
sim_softbody_apply_material_preset | writes | Apply a named softbody material preset. Available: jelly, gummybear, foam, meattissue, balloon, |
sim_softbody_bake_to_animation | writes | Run the softbody simulation for 'duration_seconds' at the requested sample rate, recording per- |
sim_softbody_configure_plasticity | writes | Set plasticity for shape-matching clusters. Plasticity = the rest shape drifts when the |
sim_softbody_configure_volume_constraint | writes | Enable a single global volume-preservation constraint for hollow shells (balloons, soccer balls). |
sim_softbody_create | writes | Create a soft-body actor from a Unity Mesh source. Either provide 'mesh_filter_transform' |
sim_softbody_export_setup | read-only | Serialize the full softbody setup (properties, build config, plasticity, clusters summary, |
sim_softbody_generate_clusters | writes | Build the shape-matching clusters that drive deformation resistance. Pass 'strategy_preset' |
sim_softbody_get_state | read-only | Query the current state of a softbody: particle count, cluster count, average deformation, |
sim_softbody_link_to_fluid | writes | Enable two-way buoyancy with an obi_fluid_* fluid actor. The softbody sampling the fluid's local |
sim_softbody_reset | writes | Reset the softbody to its rest shape. Clears all plastic deformation and zeroes velocities. |
sim_softbody_set_material | writes | Tune softbody material parameters in-place. Any omitted parameter keeps its current value. |
sim_softbody_set_shape_match | writes | Configure the shape-matching constraint. Mode is linear (best-match rotation, default), |
sim_softbody_set_solver | writes | Configure the solver loop. More substeps = better stability at higher stiffness. More iterations = |
sim_softbody_skin_surface | writes | Bind the original high-res surface mesh to the softbody particles using inverse-distance (Shepard) |