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SkeletalAnim2D

14 tools in this family (folder Editor/Tools/SkeletalAnim2D/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
skeletal2d_add_bonewritesAdd a bone to an existing armature with parent, length, rotation, and position.
skeletal2d_add_eventwritesAdd a frame event or sound event to an animation timeline at a specific time.
skeletal2d_add_keyframewritesAdd a keyframe to an animation track (position/rotation/scale/color/display) with interpolation type…
skeletal2d_add_slotwritesAdd a display slot to a bone with display type (sprite/mesh/sub-armature) and rendering order.
skeletal2d_apply_skinread-onlyApply a named skin variant to an armature, listing the resulting slot-to-display mappings.
skeletal2d_blend_animationsread-onlyConfigure animation blending/crossfade between two clips on an armature, returning the blended pose.
skeletal2d_create_animationwritesCreate a new animation clip asset for an armature with duration, play count, and fade-in time.
skeletal2d_create_armaturewritesCreate a new 2D skeletal armature (skeleton) asset with a root bone, dimensions, and frame rate.
skeletal2d_define_meshwritesDefine mesh vertices for a slot's display, enabling Free-Form Deformation (FFD).
skeletal2d_define_skinwritesDefine a skin variant that maps slots to different display objects for character customization.
skeletal2d_export_unity_animationwritesConvert a Buril skeletal animation into a Unity AnimationClip for use with Animator/Animation compon…
skeletal2d_import_projectwritesImport a DragonBones or Spine JSON project file into Unity ScriptableObject assets.
skeletal2d_preview_poseread-onlyEvaluate a specific animation at a given time and return the resulting bone poses for preview.
skeletal2d_setup_ikwritesConfigure an IK (Inverse Kinematics) constraint on a bone chain using FABRIK solver.