SkeletalAnim2D
14 tools in this family (folder Editor/Tools/SkeletalAnim2D/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
skeletal2d_add_bone | writes | Add a bone to an existing armature with parent, length, rotation, and position. |
skeletal2d_add_event | writes | Add a frame event or sound event to an animation timeline at a specific time. |
skeletal2d_add_keyframe | writes | Add a keyframe to an animation track (position/rotation/scale/color/display) with interpolation type… |
skeletal2d_add_slot | writes | Add a display slot to a bone with display type (sprite/mesh/sub-armature) and rendering order. |
skeletal2d_apply_skin | read-only | Apply a named skin variant to an armature, listing the resulting slot-to-display mappings. |
skeletal2d_blend_animations | read-only | Configure animation blending/crossfade between two clips on an armature, returning the blended pose. |
skeletal2d_create_animation | writes | Create a new animation clip asset for an armature with duration, play count, and fade-in time. |
skeletal2d_create_armature | writes | Create a new 2D skeletal armature (skeleton) asset with a root bone, dimensions, and frame rate. |
skeletal2d_define_mesh | writes | Define mesh vertices for a slot's display, enabling Free-Form Deformation (FFD). |
skeletal2d_define_skin | writes | Define a skin variant that maps slots to different display objects for character customization. |
skeletal2d_export_unity_animation | writes | Convert a Buril skeletal animation into a Unity AnimationClip for use with Animator/Animation compon… |
skeletal2d_import_project | writes | Import a DragonBones or Spine JSON project file into Unity ScriptableObject assets. |
skeletal2d_preview_pose | read-only | Evaluate a specific animation at a given time and return the resulting bone poses for preview. |
skeletal2d_setup_ik | writes | Configure an IK (Inverse Kinematics) constraint on a bone chain using FABRIK solver. |