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SmartAssets

12 tools in this family (folder Editor/Tools/SmartAssets/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
asset_attribute_resolveread-onlyFor an asset already in the project, walk back through Buril metadata sidecar files
asset_browse_collectionsread-onlyList available packs, collections, or categories for a given provider.
asset_dedupe_against_cacheread-onlyCheck whether a marketplace asset (by provider+id) or a local file (by path) is already
asset_filter_by_licenseread-onlyLICENSE FILTER — always run this first in any asset sourcing workflow.
asset_get_detailsread-onlyResolve full metadata and download URL for a single asset by provider + id.
asset_import_from_urlwritesDownload an asset from a marketplace URL and import it into the Unity project via
asset_local_cache_indexread-onlyList all assets in the Buril Smart Assets local cache with their provider, name,
asset_previewread-onlyDownload and display an asset's thumbnail in a Unity Editor preview window.
asset_purchase_linkread-onlyReturn the store page URL for a paid or premium asset so the user can purchase manually.
asset_search_by_geometryread-onlySearch marketplaces by geometry characteristics using tag-based heuristics: polygon budget,
asset_search_by_imageread-onlyReverse-image search: given a local image path or URL, compute its pHash and find
asset_search_marketplacesread-onlyCross-marketplace semantic search across Sketchfab, Poly Haven, Kenney, Quaternius, and