TextFxBridge
10 tools in this family (folder Editor/Tools/TextFxBridge/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
textfx_apply_default_template | writes | Generate code from one of 4 canned templates: dialog_typewriter (typewriter + |
textfx_export_rich_text_tag_glossary_md | writes | Write a Markdown glossary of every supported tag with examples and parameter shapes. |
textfx_export_textmesh_pro_setup_md | writes | Write a Markdown integration guide for TextMesh Pro — covering package install, |
textfx_generate_code | writes | Generate runtime files under Assets/_Game/TextFx/ (or a caller-specified folder). |
textfx_list_effects | read-only | Returns the catalog of built-in TextFx effects: tag name, runtime class, kind |
textfx_preview_in_editor | writes | Emit a preview C# bootstrap script under Assets/_Game/TextFx/Preview/ that, when |
textfx_propose_from_prompt | read-only | Free-text designer intent into JSON TextFxSpec. Buril streams the configured LLM |
textfx_register_custom_effect | writes | Scaffold a user-defined IBurilTextEffect class under Assets/_Game/TextFx/Custom/. |
textfx_simulate_timing | read-only | Monte Carlo simulation of typewriter timing. Given a spec + designer text, returns |
textfx_validate_spec | read-only | Validate a TextFxSpec JSON: checks namespace shape, enabled effects, numeric bounds, |