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TextFxBridge

10 tools in this family (folder Editor/Tools/TextFxBridge/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
textfx_apply_default_templatewritesGenerate code from one of 4 canned templates: dialog_typewriter (typewriter +
textfx_export_rich_text_tag_glossary_mdwritesWrite a Markdown glossary of every supported tag with examples and parameter shapes.
textfx_export_textmesh_pro_setup_mdwritesWrite a Markdown integration guide for TextMesh Pro — covering package install,
textfx_generate_codewritesGenerate runtime files under Assets/_Game/TextFx/ (or a caller-specified folder).
textfx_list_effectsread-onlyReturns the catalog of built-in TextFx effects: tag name, runtime class, kind
textfx_preview_in_editorwritesEmit a preview C# bootstrap script under Assets/_Game/TextFx/Preview/ that, when
textfx_propose_from_promptread-onlyFree-text designer intent into JSON TextFxSpec. Buril streams the configured LLM
textfx_register_custom_effectwritesScaffold a user-defined IBurilTextEffect class under Assets/_Game/TextFx/Custom/.
textfx_simulate_timingread-onlyMonte Carlo simulation of typewriter timing. Given a spec + designer text, returns
textfx_validate_specread-onlyValidate a TextFxSpec JSON: checks namespace shape, enabled effects, numeric bounds,