TextureVariantAi
8 tools in this family (folder Editor/Tools/TextureVariantAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
texvariant_assign_to_material | writes | Wire generated PBR maps into an existing Material's URP Lit / Standard slots: |
texvariant_combine_orm | writes | Pack three grayscale maps (Occlusion, Roughness, Metallic) into a single ORM texture |
texvariant_generate_ao_from_height | writes | Compute a cavity-style ambient occlusion map from a height map. Each pixel darkens by |
texvariant_generate_full_pbr_set | writes | One-shot pipeline: from a single albedo, derive Height (luminance), Normal (Sobel of |
texvariant_generate_height_from_albedo | writes | Estimate a height map from an albedo using luminance as the height proxy. Baseline-only |
texvariant_generate_metallic_from_albedo | writes | Detect metallic-looking pixels in an albedo via an HSV saturation/value classifier |
texvariant_generate_normal_from_height | writes | Generate a tangent-space normal map from a height map (or any grayscale-like texture) |
texvariant_generate_roughness_from_albedo | writes | Generate a grayscale roughness map from an albedo using a luminance heuristic |