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TextureVariantAi

8 tools in this family (folder Editor/Tools/TextureVariantAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
texvariant_assign_to_materialwritesWire generated PBR maps into an existing Material's URP Lit / Standard slots:
texvariant_combine_ormwritesPack three grayscale maps (Occlusion, Roughness, Metallic) into a single ORM texture
texvariant_generate_ao_from_heightwritesCompute a cavity-style ambient occlusion map from a height map. Each pixel darkens by
texvariant_generate_full_pbr_setwritesOne-shot pipeline: from a single albedo, derive Height (luminance), Normal (Sobel of
texvariant_generate_height_from_albedowritesEstimate a height map from an albedo using luminance as the height proxy. Baseline-only
texvariant_generate_metallic_from_albedowritesDetect metallic-looking pixels in an albedo via an HSV saturation/value classifier
texvariant_generate_normal_from_heightwritesGenerate a tangent-space normal map from a height map (or any grayscale-like texture)
texvariant_generate_roughness_from_albedowritesGenerate a grayscale roughness map from an albedo using a luminance heuristic