ToonShading
20 tools in this family (folder Editor/Tools/ToonShading/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
toon_apply_profile | writes | Apply a named Buril toon preset (AnimeCharacter, CelClassic, Watercolor, WatercolorPainting, |
toon_apply_to_character | writes | Apply a single Buril toon Material (loaded from 'material_path') to every SkinnedMeshRenderer and |
toon_bake_halftone_pattern | writes | Bake a procedural halftone dot pattern Texture2D (uniform grid of dots, radius and softness |
toon_bake_hatching_texture | writes | Bake a procedural cross-hatching texture (two layers of parallel lines rotated by 'angle' and |
toon_bake_ramp_texture | writes | Generate a 256×1 Texture2D from the working profile's ramp configuration (or explicit overrides) |
toon_compare_pbr | writes | Prepare a side-by-side comparison between the current toon profile and a baseline PBR look. |
toon_configure_face_shadow | writes | Configure the anime face-shadow override. Provide a face SDF mask Texture2D and an optional |
toon_configure_outline | writes | Add or replace an outline layer on the working profile. The mode flag combines VertexExtrusion, |
toon_configure_ramp | writes | Configure the diffuse cel ramp on the working profile. Choose a RampMode (Unlit / TwoStep / |
toon_configure_rim | writes | Configure the rim light on the working profile. Set color, intensity, width, softness, falloff and |
toon_configure_shadow | writes | Set the shadow shaping on the working profile. Choose a ShadowMode (FlatColor / ColorRamp / FaceSdf |
toon_configure_specular | writes | Set the specular highlight on the working profile. Choose a SpecularMode (Off / Toon / Stylized / |
toon_configure_wind | writes | Configure the wind vertex-displacement block. Direction is a world-space Vector3, strength scales |
toon_create_material | writes | Generate a Material asset from the current working profile (or a named preset). The output is |
toon_create_shader | writes | Generate a stand-alone .shader file from the working profile. Pick the target render pipeline |
toon_export_setup | read-only | Export the working profile to a Buril-flavored JSON document. Returns the JSON text inline and, if |
toon_list_presets | read-only | List every built-in Buril toon preset along with its short description. Useful for LLM clients |
toon_load_profile | writes | Load a ToonProfile ScriptableObject asset into the shared session (so subsequent toon_configure_* |
toon_save_profile | writes | Save the in-session working profile as a ToonProfile ScriptableObject asset. The asset can be |
toon_setup_postfx_outline | writes | Set up a post-process outline pass on the URP pipeline. Emits the renderer-feature C# source plus |