UgsCloudSave
16 tools in this family (folder Editor/Tools/UgsCloudSave/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
ugs_cloud_save_custom_load | read-only | Load Custom Data — game-wide config that every player can READ but only Cloud Code can WRITE. |
ugs_cloud_save_data_delete | writes | Delete a single key from Cloud Save Player Data. Idempotent — deleting a missing key is a no-op. |
ugs_cloud_save_data_delete_all | destructive | WIPE every Player Data key for the signed-in player. Irreversible — files are untouched but |
ugs_cloud_save_data_list_keys | read-only | List every key in the player's Cloud Save Player Data store (does NOT fetch values — use |
ugs_cloud_save_data_load | read-only | Load player data from Cloud Save. Pass keys=[...] to fetch specific keys, or omit keys to fetch |
ugs_cloud_save_data_save | writes | Save a dictionary of key-value pairs to Cloud Save Player Data. Values can be any JSON-shaped |
ugs_cloud_save_export_setup | read-only | Export the current Cloud Save state as a JSON snapshot: package availability, session info, all |
ugs_cloud_save_file_delete | writes | Delete a Player File. Idempotent — deleting a missing file is a no-op. |
ugs_cloud_save_file_download | read-only | Download a binary file from Cloud Save Player Files. Returns bytes_base64; when the bytes look |
ugs_cloud_save_file_list | read-only | List every Player File on Cloud Save with its metadata (key, size_bytes, content_type, |
ugs_cloud_save_file_metadata | read-only | Fetch metadata for a single Player File (size, content_type, created/modified). Cheaper than |
ugs_cloud_save_file_upload | writes | Upload a binary file to Cloud Save Player Files. Pass bytes_base64 (preferred — for screenshots / |
ugs_cloud_save_init | writes | Initialize Cloud Save. Verifies UGS Authentication is initialized and the player is signed in |
ugs_cloud_save_migrate_from_local | writes | One-time migration: walk every .burilsave file produced by the LOCAL save_* family and push their |
ugs_cloud_save_quota | read-only | Report storage usage for the signed-in player. Returns Player Data bytes used + key count, Player |
ugs_cloud_save_setup_auto_sync | writes | Generate three production-ready C# files for a project: an auto-sync MonoBehaviour (load on Start, |