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VertexMotion

14 tools in this family (folder Editor/Tools/VertexMotion/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
vertexmotion_add_collisionwritesAdd a collision shape to a VertexMotionRuntime. Vertices inside
vertexmotion_add_sensorwritesAdd a motion sensor to a VertexMotionRuntime component.
vertexmotion_bake_to_animationwritesBake the vertex motion simulation to an AnimationClip asset.
vertexmotion_configure_lodwritesSet LOD distances for simulation quality on a VertexMotionRuntime.
vertexmotion_configure_windwritesAdd or configure a wind zone on a VertexMotionRuntime.
vertexmotion_create_datawritesCreate a VertexMotionData ScriptableObject asset for a mesh.
vertexmotion_create_zonewritesCreate a new named motion zone in a VertexMotionData asset.
vertexmotion_export_dataread-onlyExport a VertexMotionData asset to JSON. Includes all zones,
vertexmotion_generate_shaderwritesGenerate an HLSL/CG shader include snippet for reading Buril vertex motion
vertexmotion_list_zonesread-onlyList all motion zones in a VertexMotionData asset, showing
vertexmotion_paint_weightswritesPaint vertex weights for a named zone. Modes:
vertexmotion_previewwritesStart or stop an editor preview of vertex motion simulation.
vertexmotion_set_profilewritesApply a preset motion profile to an existing zone.
vertexmotion_setup_componentwritesAdd a VertexMotionRuntime component to a GameObject and link it to