VertexMotion
14 tools in this family (folder Editor/Tools/VertexMotion/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
vertexmotion_add_collision | writes | Add a collision shape to a VertexMotionRuntime. Vertices inside |
vertexmotion_add_sensor | writes | Add a motion sensor to a VertexMotionRuntime component. |
vertexmotion_bake_to_animation | writes | Bake the vertex motion simulation to an AnimationClip asset. |
vertexmotion_configure_lod | writes | Set LOD distances for simulation quality on a VertexMotionRuntime. |
vertexmotion_configure_wind | writes | Add or configure a wind zone on a VertexMotionRuntime. |
vertexmotion_create_data | writes | Create a VertexMotionData ScriptableObject asset for a mesh. |
vertexmotion_create_zone | writes | Create a new named motion zone in a VertexMotionData asset. |
vertexmotion_export_data | read-only | Export a VertexMotionData asset to JSON. Includes all zones, |
vertexmotion_generate_shader | writes | Generate an HLSL/CG shader include snippet for reading Buril vertex motion |
vertexmotion_list_zones | read-only | List all motion zones in a VertexMotionData asset, showing |
vertexmotion_paint_weights | writes | Paint vertex weights for a named zone. Modes: |
vertexmotion_preview | writes | Start or stop an editor preview of vertex motion simulation. |
vertexmotion_set_profile | writes | Apply a preset motion profile to an existing zone. |
vertexmotion_setup_component | writes | Add a VertexMotionRuntime component to a GameObject and link it to |