VirtualJoystickUi
6 tools in this family (folder Editor/Tools/VirtualJoystickUi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
vjoystick_apply_default_template | writes | One-shot: emit a canonical Buril Virtual Joystick template (MOBA / Shooter / Platformer / |
vjoystick_bind_to_input_remap | writes | Wire JoystickControllerAdapter to a R9 InputRemapAi manager type by writing a small |
vjoystick_generate_code | writes | Lower a VirtualJoystickSpec into 4 .cs files under Assets/Scripts/Generated/VirtualJoystick/: |
vjoystick_propose_from_prompt | read-only | Free-text designer prompt → VirtualJoystickSpec (joystick_kind, side_screen, deadzone, |
vjoystick_simulate_input_test | read-only | Replay a scripted touch sequence (down → drag → drag → up) over a VirtualJoystickSpec and |
vjoystick_validate_spec | read-only | Run validation rules on a VirtualJoystickSpec JObject — checks namespace is a valid C# |