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VolumetricLighting

16 tools in this family (folder Editor/Tools/VolumetricLighting/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
volumetric_add_light_injectionwritesMark a Unity Light as contributing to the volumetric voxel grid. Records intensity
volumetric_add_volumewritesRegister a volumetric fog volume in the scene. Shape can be Box, Sphere, Cylinder,
volumetric_apply_volume_presetwritesApply a named profile to an existing volume. Presets cover the gameplay-tile spectrum:
volumetric_configure_atmospheric_perspectivewritesEnable distance-based fog tinting. Distant objects fade toward a colour gradient
volumetric_configure_global_densitywritesSet the global density multiplier — modulates every volume's density. The effective
volumetric_configure_scatteringwritesSet the global Henyey-Greenstein anisotropy g (-1..1) and a default extinction
volumetric_export_setupread-onlySerialise the entire VolumetricRuntime state — settings, quality preset, every
volumetric_generate_noise_texturewritesBake a 3D Perlin/fBm noise texture to an .asset file. Use the result as
volumetric_get_density_atread-onlyQuery the volumetric density at a world-space point. Walks every registered volume
volumetric_hook_waterwritesTell the volumetric system whether the camera is underwater. When underwater is
volumetric_hook_weatherwritesConnect the volumetric system to a weather state. Pre-defined multipliers:
volumetric_remove_light_injectionwritesRemove volumetric injection from a Unity Light previously registered with
volumetric_set_density_noisewritesAttach a 3D noise field to an existing volume. The noise is sampled with
volumetric_set_light_cookiewritesAttach a cookie texture to a Light registered for volumetric injection. The cookie
volumetric_set_qualitywritesSwitch the volumetric quality preset. Resizes the voxel grid, adjusts temporal blend
volumetric_setup_camerawritesAttach the Buril volumetric pipeline to a Unity Camera. Sets the camera reference