VoxelSandboxAi
6 tools in this family (folder Editor/Tools/VoxelSandboxAi/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
voxel_apply_default_template | writes | One-shot: build the canonical Buril voxel sandbox — 12-block VoxelSandbox-classic-ish |
voxel_export_block_palette_png | writes | Emit a 16×16 PNG atlas of solid-colour block tiles, one per palette entry. |
voxel_generate_code | writes | Emit the 6 runtime files (VoxelChunk.cs, GreedyMesher.cs, ChunkLoader.cs, |
voxel_propose_from_prompt | read-only | Build a VoxelSpec skeleton from a natural-language brief like |
voxel_simulate_chunk_load | read-only | In-memory benchmark: synthesize a chunk's voxel data using the same heightmap |
voxel_validate_spec | read-only | Validate a VoxelSpec and return a list of human-readable errors. |