WeatherSkySystem
6 tools in this family (folder Editor/Tools/WeatherSkySystem/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
weather_apply_default_template | writes | Apply a curated WeatherSpec template. Choose 'fantasy_rpg' (clear/rain/storm/fog, 20-min |
weather_force_weather_now | writes | Editor-only. Find a generated WeatherDirector in the active scene and call its |
weather_generate_code | writes | Generate the 5 weather + sky C# files into Assets/_Game/WeatherSky/: |
weather_propose_from_prompt | read-only | Use the active LLM to propose a WeatherSpec (weather_states, transition_weights, |
weather_simulate_transitions | read-only | Headlessly Monte-Carlo the weather state machine over a 24h window. Reports state |
weather_validate_spec | read-only | Validate a WeatherSpec — checks namespace, day_length_minutes, sky_kind, weather_states |