WebGlOptimizer
6 tools in this family (folder Editor/Tools/WebGlOptimizer/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
webgl_auto_fix_all | writes | Apply every safe WebGL fix in one pass: enable Brotli, set stripping to High, set asset compression |
webgl_compress_player_data_post_build | writes | Brotli-compress one or more player payload files post-build (typically Build/index.data and |
webgl_estimate_size_savings | read-only | Project the size delta if every webgl_auto_fix_all action were applied. Pure heuristic — uses |
webgl_export_lighthouse_friendly_template | writes | Drop a Lighthouse-friendly WebGL template under Assets/WebGLTemplates/Buril. The template renders a |
webgl_scan_category | read-only | Run one WebGL Optimizer scanner. Useful for tight feedback loops — fix one category, re-scan just |
webgl_scan_full | read-only | Run every WebGL Optimizer scanner (brotli, stripping, asset compression, exception support, template… |