WorldGen
12 tools in this family (folder Editor/Tools/WorldGen/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.
| Tool | Effect | Description |
|---|---|---|
world_gen_biome_distribute | read-only | Generate a biome distribution map using layered Perlin noise. |
world_gen_climate_simulate | read-only | Simulate a climate grid from a Unity Terrain's heightmap. |
world_gen_export_unity_terrain | writes | Export a Unity Terrain to a reusable TerrainData snapshot: writes |
world_gen_import_real_geo_data | writes | Fetch real geographic elevation data from Mapbox Terrain RGB tiles |
world_gen_landmark_placer | writes | Use the active LLM provider to propose landmark types and world-space |
world_gen_lod_terrain_chunks | writes | Subdivide a Unity Terrain into an NxN grid of smaller Terrain tiles for |
world_gen_river_carve | writes | Apply iterative hydraulic erosion to a Unity Terrain to carve natural river |
world_gen_road_network | read-only | Run A* over a Unity Terrain's heightmap to connect a list of settlement |
world_gen_settlement_placer | read-only | Place N settlements on a Unity Terrain using k-means clustering over |
world_gen_terrain_aigen | writes | POST a world specification to the Marble.ai cloud PCG service and return the |
world_gen_terrain_procnode | writes | Cook a Houdini Digital Asset (HDA) and bake the resulting height field |
world_gen_vegetation_scatter | writes | Scatter tree instances on a Unity Terrain using slope, height, and |