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WorldGen

12 tools in this family (folder Editor/Tools/WorldGen/ in the bridge package). Effect: writes changes the project or the scene, read-only does not, destructive deletes or overwrites and the client asks before running it.

ToolEffectDescription
world_gen_biome_distributeread-onlyGenerate a biome distribution map using layered Perlin noise.
world_gen_climate_simulateread-onlySimulate a climate grid from a Unity Terrain's heightmap.
world_gen_export_unity_terrainwritesExport a Unity Terrain to a reusable TerrainData snapshot: writes
world_gen_import_real_geo_datawritesFetch real geographic elevation data from Mapbox Terrain RGB tiles
world_gen_landmark_placerwritesUse the active LLM provider to propose landmark types and world-space
world_gen_lod_terrain_chunkswritesSubdivide a Unity Terrain into an NxN grid of smaller Terrain tiles for
world_gen_river_carvewritesApply iterative hydraulic erosion to a Unity Terrain to carve natural river
world_gen_road_networkread-onlyRun A* over a Unity Terrain's heightmap to connect a list of settlement
world_gen_settlement_placerread-onlyPlace N settlements on a Unity Terrain using k-means clustering over
world_gen_terrain_aigenwritesPOST a world specification to the Marble.ai cloud PCG service and return the
world_gen_terrain_procnodewritesCook a Houdini Digital Asset (HDA) and bake the resulting height field
world_gen_vegetation_scatterwritesScatter tree instances on a Unity Terrain using slope, height, and